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Uma Proposta de Utilização de Jogos Sérios no Auxílio ao Diagnóstico da Discalculia

André Filipe Medeiros, Alan Tavares, Yuri Kelvin Silva, Rodrigo Valença


During the learning process the student has difficulties, many times caused by certain learning disorders, the diagnosis of this disorders requires a thorough analysis of the individual's behavior to reach a conclusion, Thus, this paper aims to propose the use of serious games to help teachers and professionals of the psycho pedagogic area in the identification of a certain specific disorder, the dyscalculia. Specific data is captured through the games, to aid in the diagnosis, based on the student's actions. This data may, in the future, converted into information, to aid in the diagnosis.