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Uso de Jogo Computacional para Auxílio à Alfabetização de Jovens e Adultos do Ciclo I

Luciene Cavalcanti Rodrigues, Daynara Minucelli Campos, Susana Cristina Pupio


According to the PNAD data released in September 2013, in Brazil there was an increase of 300,000 illiterate citizens in the period 2011-2012, which is the highest rate in 15 years. Given these data, we note that it is very important that courses for Young and Adult Education (EJA) are provided by brazilian schools, further relying on partnerships that are also aimed at digital inclusion (in partnership with IFSP campus Votuporanga). Within this context, we present our experience with the use of computer games (Alfabetizando 2.0) as an aid to literacy for young and adults, and the tests were conducted with 16 students and two teachers from the regular course, obtained high acceptance rate.